Wonder Boy's platforming was fast and intense. They hammered out an agreeable contract where SEGA owned the characters and names and Escape had rights to the rest - an arrangement that would eventually make things more complicated than they knew. Lacking even their own offices (they weren't even an incorporated company yet) the tiny independent studio turned to SEGA to get their start in the business. Founded by Ryuchi Nishizawa and Michishisto Ishizuka in May of 1986, they called their company Escape, after their favorite key on the keyboard. High Above the Mucky-Muck The legendary series began, humbly enough, as the first effort of a newly formed independent studio with just three employees. The history of Wonder Boy can be a tangled mess at times, but sometimes greatness can be hard to contain. Some of these mutant versions even spawned their own sequels and became new series unto themselves, while other original clones like Popful Mail and Shantae took the Wonder Boy foundation in their own direction. Retooled ports like Adventure Island and Dynastic Hero brought these games to all new audiences, many of whom never even knew about their true roots. The series travelled far and wide beyond even SEGA's own platforms, thanks to the unusual licensing agreement that granted SEGA only partial control.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |